WIN THE WAR

Armies and sieges: counters, supply and the capital

Learn Kingsreach recruitment requirements, faction rosters, infantry-ranged-cavalry counters and the three routes for breaking a defended capital.

THE QUICK ANSWER

Build an army for its target, then support it with a working economy and a viable route. Infantry counters cavalry, ranged troops threaten infantry, and cavalry punishes ranged forces. Siege units need protection in the field. A defended capital also needs a siegecraft, collapse or encirclement plan before it can fall.

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Meet recruitment requirements first

Military units require a Barracks. The basic infantry and ranged classes have no technology prerequisite. Cavalry requires Standing Army. Siege units require Siege Engineering or Royal Siegecraft. Those requirements apply across the three faction rosters, even though the troop names and combat values differ.

Units are grouped in blocks of 20. An army preset is a composition of those blocks, not a promise that every faction pays the same final price. Recruitment modifiers and available population still matter. Read the actual cost before confirming the force you want to raise.

The Crowned Realm begins with a Barracks. The other two factions’ listed starting buildings do not include one. That difference matters when comparing how quickly an opening can turn into a military presence.

Build around counters

The basic counter relationships are more useful than simply selecting the unit with the largest power number. Infantry performs well into cavalry; ranged troops perform well into infantry; cavalry performs well into ranged troops. Siege units are a specialized answer to fortifications and are vulnerable in open combat.

Enemy problemResponse to considerWhat can go wrong
Cavalry-heavy forceA meaningful infantry componentA low-cost counter still needs enough strength and support
Infantry-heavy forceRanged damage with protectionEnemy cavalry can punish an exposed ranged-heavy army
Ranged-heavy forceCavalry able to reach the fightEnemy spears and unfavorable terrain can blunt the attack
Fortified holdingProtected siege componentFragile siege troops can be lost before they do their job
Several threats on different routesA force and economy sized for the fronts you can sustainSplitting too far can make every local fight weaker

Terrain contributes to defense. Mountain Pass and Highlands are not equivalent to Open Plains. If a fight is failing, inspect the position as well as the roster. Reinforcing the same bad engagement can consume more resources without changing the condition that makes it bad.

Read the preset before choosing it

PresetInfantryRangedCavalrySiegePractical role
Levy Band602000Small force for holding ground
Warband8060200Mixed field force; cavalry unlock needed
Royal Host12080600Larger, costlier open-field commitment
Siege Column10040060A protected siege component
Riding Company200800Mobile mounted pressure, not a siege army

These are preset headcounts, not damage or upkeep totals. For a first offensive, choose the role you can support. A bigger preset brings a bigger commitment and may include a troop class you have not unlocked yet.

Protect supply and recover after defeat

Check the land behind the army before starting a long operation. Supply is part of fighting power, and an army operating beyond support is not equivalent to the same roster fighting from a healthy position. Roads, governing reach and the state of your territory should be inspected alongside the enemy target.

After a defeat, do not assume the surviving army is immediately ready to restart the siege. The regrouping state weakens the army and prevents it from investing a city during recovery. Use that interval to stabilize the route, inspect losses and decide whether the next attack should change composition or destination.

Keep food and gold in view. Initial recruitment affordability does not establish that you can sustain a siege and replace casualties. If the realm is losing its economic footing, repair that problem before ordering the next large reinforcement. Use food and population troubleshooting when military growth is draining the economy.

Why the capital will not fall

The capital has a separate finishing condition. A defended Crown cannot simply be permanently taken by the first army to arrive. There are three approaches:

  1. Siegecraft: combine an appropriate heavy-siege research route with an actual siege force in the field. Technology alone is not an army.
  2. Collapse: strip away the opposing realm until the capital has lost its supporting kingdom. Attack the holdings supporting the Crown rather than treating the capital as the only worthwhile target.
  3. Encirclement: deny the capital a governed route to its supporting realm and sustain the siege. Merely standing near it is not equivalent to maintaining isolation.

Pick a route before committing the whole military economy to the capital. If you chose Professional Officers, Siege Engineering is excluded, but Royal Siegecraft remains a separate route through Advanced Masonry and Iron Weapons. The research planner makes that additional engineering commitment visible.

Run a siege checklist

  • Identify whether the target is an ordinary holding or the capital.
  • Check recruitment and doctrine requirements for your siege plan.
  • Include and protect the actual siege troops your approach needs.
  • Inspect the supply route and resources supporting the army.
  • Allow a beaten army to recover instead of immediately repeating the attack.
  • If the capital remains secure, attack support or maintain isolation according to your chosen finishing route.

If the same siege keeps failing, change the condition around the target. More of the same army is not the only answer. The advanced guide explains how to turn territory, research and economic advantage into a deliberate finish.

MAKE YOUR NEXT MOVE

Keep building your plan

Research routes & doctrine choices Keep the desk working. Plan prerequisites across all 35 technologies. Choose your faction Crown cities, Marcher frontiers or a League built around connected trade. Turn your advantage into a win Make a coherent doctrine plan, break supply and learn from a stalled match.